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Daz Studio's Linear Point Light Lesson

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Click for 1024 pxl view, download for full.

This is a simple lesson, that apparently words couldn't describe, to help someone with Linear Point Lights from Daz Studio 4.

The room consists of a "box" made with plane primitives, surface settings left at default.

My settings for the light, other then those in the images, as follow...

Shadows - Raytraced
Shadow Softness - 4.0%
Shadow Bias - 0.10
Color - White (255 255 255)
Intensity - 100%

Here is my final render result... (but with a more wider setting and UberEnvironment loaded) I highly recommend loading and using the UE light, I can't stress enough that this light (with normal DS light) produces better render results then faked out multi lights without shadows.
Image size
1407x3147px 1.17 MB
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Comments28
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DrowElfMorwen's avatar
This is good to know... also, I have a powerful system and use DAZ Studio 4.5, but my first try using a linear light, and nothing else... I canceled the render after 3 minutes because there was 0% progress. Is it supposed to take so long?